Animated Image Designer

A higher education course in the Animated Film and Digital Visual Effects professions.
Our students work on the whole production chain of a film, irrespective of whether it is produced using traditional animation (stop motion, 2D) or digital animation.

Programme

Our teaching programme is reviewed yearly in order for the lessons to be adapted to meet the needs of the different professional fields.

All lessons are delivered by experienced professionals from the Image industry (MacGuff, Ubisoft, Ellipsanime and others). The quality of training mainly rests on their professional experience and the pragmatism of their teaching, which enables them to convey the art of the profession to each of the students. Beyond the technical knowledge acquired, this dynamic teaching contributes to the development of the student and the individuality of the school.

Year 1

Acquisition of study programme basics through theoretical knowledge and through the practical application of tools useful in Film Animation roles.

Year 2

Practical application and advancement of skills acquired in Year 1 with a view to achieving mastery of traditional animation techniques. Learning basic techniques of digital animation.

Year 3

Advancement and mastery of 3D tools, with practical application of traditional animation skills. Becoming acquainted with the different stages in a production chain for a film of digital images (pipeline) while integrating all the essential professional skills.

Year 4

Creation of a short film under real production conditions and specialisation in an area of film animation. Work in immersion within a team for the entire year for the purpose of completing the project with practical application of professional skills and acquisition of soft skills.

Teaching Programmes

Making-of

Teaching Programmes

Anatomy drawing
Dessin d
Drawing a moving model
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Live action
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Traditional stop motion animation
Stop Motion 1ère A
Modelling
Modelage Terre - Modèle vivant - Atelier
Introduction to digital animation
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History of Art
alle-de-cinma.jpg

Making-of

Teaching Programmes

Traditional and 2D digital animation
Animation traditionnelle
Storyboard
trory-board.jpg
Character design
haracter-design.jpg
2D Compositing
compositing_plan1.jpg
Introduction to modelling & 3D animation
odeath_artbook-1.png
Artistic direction
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Making-of

Teaching Programmes

Modeling
01jpg.jpg
Lighting/Rendering
lighting.png
Setup/Rigging
_artbook-copie-1.png
Compositing
ighting-compo.jpg
3D animation
abette-1.png
CFX
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Previz
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Motion Capture
otion-capture-2.jpg

Making-of

Teaching Programmes

Artistic direction
iens-de-ang-2.jpg
Storyboard
trory-board.jpg
Pre-visualisation
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Animation
epee_1.png
Rendering
iens-de-sang-4.jpg
Rigging and special effects
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Production management
03.jpg

Making-of

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cahra-2.png
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Conditions for Admission

If you would like to become an Image Designer, step this way…

Admission

The conditions for admission to École Georges Méliès vary by course and year chosen.

Year 1

Upper Years

To be accepted onto the Animated Image Designer course, you must hold a Baccalaureate and pass the entrance exam. It is also recommended that you have a good level of general and artistic knowledge, but also skills in Applied Arts and a certain degree of open-mindedness.

It is possible for you to directly join the second or third year of the Animated Image Designer or Video Game Designer courses. You are required to pass the School’s entrance exam to a level that demonstrates the knowledge you have already acquired; only the result of the exam will make it possible for your level to be determined and your place within the course to be defined.

Year 1

To be accepted onto the Animated Image Designer course, you must hold a Baccalaureate and pass the entrance exam. It is also recommended that you have a good level of general and artistic knowledge, but also skills in Applied Arts and a certain degree of open-mindedness.

Upper Years

It is possible for you to directly join the second or third year of the Animated Image Designer or Video Game Designer courses. You are required to pass the School’s entrance exam to a level that demonstrates the knowledge you have already acquired; only the result of the exam will make it possible for your level to be determined and your place within the course to be defined.

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Animated Image Designer
Programme
Conditions for Admission
The Projects

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